All work

02 / 06

TRIPP: a VR wellness platform across five app stores

Context

A top-ranked VR meditation app on Apple Vision Pro and Meta Quest, also shipping on iPhone and Android, built in Unity.

What I did

  • Built the delivery framework from scratch: one Jira board integrated with GitHub, Zapier and Plastic SCM, 1,000+ tickets per sprint, JQL buttons so art, engineering, QA and marketing each see their own queue.
  • Wrote the team working agreements with the team and iterated them: three meetings a week became one 15-minute daily; grooming every two weeks; weekly PR reviews.
  • Product Owner for the mobile app: backlog priority, sprint planning, release management, Apple, Google and Samsung compliance including confidential pre-release devices.
  • Contributed VR environment design in ShapesXR, Unity and GoogleXR.

Outcomes

50%

faster QA and bug incident response

30%

fewer post-launch bugs

Under 12 months

from requirements to global rollout

60 to 15

minutes: the daily call after the agreements

Tags

  • Unity
  • Jira + GitHub
  • Zapier
  • Plastic SCM
  • App Store compliance
  • ShapesXR
Status:
one Jira board, 1,000+ tickets per sprint, PR reviews weekly.
Risk:
store compliance on a confidential pre-release device.
Next:
release go/no-go, daily trimmed to 15 minutes.