02 / 06
TRIPP: a VR wellness platform across five app stores
Context
A top-ranked VR meditation app on Apple Vision Pro and Meta Quest, also shipping on iPhone and Android, built in Unity.
What I did
- Built the delivery framework from scratch: one Jira board integrated with GitHub, Zapier and Plastic SCM, 1,000+ tickets per sprint, JQL buttons so art, engineering, QA and marketing each see their own queue.
- Wrote the team working agreements with the team and iterated them: three meetings a week became one 15-minute daily; grooming every two weeks; weekly PR reviews.
- Product Owner for the mobile app: backlog priority, sprint planning, release management, Apple, Google and Samsung compliance including confidential pre-release devices.
- Contributed VR environment design in ShapesXR, Unity and GoogleXR.
Outcomes
50%
faster QA and bug incident response
30%
fewer post-launch bugs
Under 12 months
from requirements to global rollout
60 to 15
minutes: the daily call after the agreements
Tags
- Unity
- Jira + GitHub
- Zapier
- Plastic SCM
- App Store compliance
- ShapesXR
- Status:
- one Jira board, 1,000+ tickets per sprint, PR reviews weekly.
- Risk:
- store compliance on a confidential pre-release device.
- Next:
- release go/no-go, daily trimmed to 15 minutes.
